Poe returning projectiles. Supports projectile skills. Poe returning projectiles

 
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Because the projectiles are spawned by the fissure, but the fissure despawns itself after creating the projectiles, they do not have a source to return to and default. 50 % of physical converts to lightning damage, so your lightning dmg is 500. Mechanics. 22:- The 11 Searing Bond Build (eirikeiken)Nimis. Need help, I'm running an EB Inquis battlemage variant. Attack projectiles return to you from hitting final target. ) Path of Exile 2 at Gamescom! (With Fan Meetup)Cremation Spell, AoE, Fire, Duration, Projectile Level: (1-20) Cost: (11-20) Mana Cast Time: 0. Level: 1–20. Fury Valve gives +2 proj which means a single attack linked with woke chain and woke fork will hit an enemy, fork into 3 arrows total, then each of those will split into 3 arrows for 9 arrows which then hit an enemy and chain 3 times. If that target is in the way of some of the returning projectiles then one of them can hit it but the others will not. 22, Lightning Trap Saboteur. It's even got the same mana multiplier. Some people on ninja with nimis have farshot, others don't. 75 sec Critical Strike Chance: 5. But returning, like piercing/chaining/etc, does not extend how long a projectile can exist. 153K subscribers in the PathOfExileBuilds community. He said it was reworked because it seemed janky to. 20 league, is now coming back as a. Anomalous Returning Projectiles Support, Returning Projectiles Support. Nimis is a ring for level 48 characters that will boost your lightning resistance by 28%. Kokleekio • 2 mo. Divergent Returning Projectiles Support, Returning Projectiles Support. Caught projectiles spiral. Most sources of Returning were Final-Target-Returning. Vaal Summon Skeleton linked to Pierce, Spell Echo, Elemental Penetration, Returning Projectiles, Minion Damage (Supports are listed in order of importance, in case you do not yet have a 6l chest. This used to be used to great effect with Vengeant Cascade and Hydrosphere, which led to Hydrosphere being limited to 1 collision per second. Attack, Projectile, Totem, Physical, Bow. 5% more damage, for another. (Ring) Nimis - Nimis would be great to effectively double your damage with returning Projectiles. If they pierce/fork/chain, they cannot return on that target (but can on future targets if they don't pierce/fork/chain on those). Yeah you could prob socket a support that does more damage per projectile reliably. With sniper's mark splitted projectiles will also return. The total distance for projectiles is 150 units. Numbers will look weaker than the build realistically performs. Projectiles from Supported Skills Return to you. Pierce has second priority for projectile behaviours, preceded by Split, and followed by fork, chain, then return. 21 Best Maps To Farm - Top 10+ Maps To Favorite in Path of Exile Crucible League. Save. Caught projectiles spiral outwards when you use Whirling Blades and do not return. This is only 20% more damage. 3. Attack, Projectile, Chaos, Duration. +++ The Return of HoA: Returning Projectiles and Anomalous Faster Projectiles are in maps the new support: doubled returning projectiles with changed projectile behaviour after piercing +++. Only one projectile behavior can be. At first I thought RPS would be disproportionately better for skills that could shotgun, but then those would already shotgun and RPS would just add 30% on the return. Lightning Strike is the primary source of damage for this build. You can get 30% on Quiver implict and 20% on default quality on Scourge Arrow and then 10% on default quality on Returning Projectiles, alternatively 8% on tattoos. But as self cast the returning projectiles track me as I move (and I keep moving bc I'm squishy at the moment) so the hit rate on return isn't 100%. Requires Level 38. Level: 1–20. For example - Kinetic Blast. Returning Projectiles have 150% increased Speed; Anoint recipe: Verdant Oil + Indigo Oil + Opalescent Oil. 5% increased Projectile Speed This is a Support Gem. Sources of returning projectiles include: Spectral Throw. Divergent Returning Projectiles Support, Returning Projectiles Support . Newe barrage support gem gives at lvl 20: +3 projectiles fired in sequence, at 38% damage efficiency, with slightly longer total attack time. 12:15 AM · Mar 31, 2023. Caught projectiles spiral outwards when you use Whirling Blades and do not return. 0. The Projectiles do return edit: tested after league launch. Projectiles Return to you at end of flight. A place to talk about POE builds, mechanics and interactions. Pierce has first priority for projectile behaviours, followed by fork, chain, then return. Spark Spell, Projectile, Duration, Lightning Level: (1-20) Cost: (5-21) Mana Cast Time: 0. 80 sec Critical Strike Chance: 5. Anomalous Returning Projectiles Support. All projectiles have a speed, which can be altered by. 00 sec. Thank you Mark for explaining it! First thing: Sniper's Mark makes projectiles split at a random angle. Because either the projectile will wanish on end of the track or hit a wall, and walls dont proc it. Requires a Dagger or Claw. Projectiles from Supported Skills Pierce all Targets while Returning. It requires Level 31. Members Online. This build uses i. Projectiles from Supported Skills Pierce all Targets while Returning. Basically two viable options are slow projectiles with almost melee-range EoW using some kind of explosions for clear, or fast projectiles that ricochet (Deadeye ascendancy/Ulaman's Gaze Searching Eye jewel). Requires Level 38. Base duration is 12. Return is a behavior of projectiles that causes them to attempt to return to the entity that fired them after they hit a target. its a good support for straight up damage (39% more). This is not even factoring in its utility for map clear and QOL. So Split is technically the 'same projectile' just like Fork releases 2-3 of the 'same projectile' so all of them count as having 'hit already'. Fresh Meat Support. The TS enchant is for +1 secondary projectile, NOT a free GMP/LMP and those 3 proj will NOT shot gun per gem instance. if you stand near a boss, that results in all the returning AoE Fireballs to overlap on the same target (Shotgunning). Returning Projectiles Support is a support gem which causes projectiles to re. Chain is a behavior of projectiles and chaining skills that causes them to bounce off targets they hit and seek out additional nearby targets. Regex. ninja, Community Wiki. Volley's stats are basically the same as LMP, just with the difference being that it creates alternate spawning points for some of the projectiles. Return: By default with for example Returning Projectiles only primary arrow will return. wording is the same as for other returning projectiles: Nimis Topaz Ring Requires Level 48 +(20-30)% to Lightning Resistance +(30-50) to Dexterity (25-35)% increased Projectile Damage Projectiles Return to you Projectiles are fired in random directions Vengeant Cascade Notable Passive Skill 15% increased Projectile Speed Attack Projectiles. This is the base variant of Awakened Vicious Projectiles Support Awakened Vicious Projectiles Support Projectile, Attack, Physical, Chaos,. Vaal Venom Gyre is a claw/dagger attack skill that does not deal damage directly, but instead temporarily increases your maximum number of Venom Gyre Venom Gyre Attack, Projectile, Chaos, Duration Level: (1-20) Cost: (5-7) Mana Attack Speed: 120% of base Attack Damage: (125-165)% of base Effectiveness of Added Damage: (125. Now returning projectile can't shotgun if initial projectile couldn't do it (barrage shotguns, simple split arrow won't shotgun anymore on return). Was theorycrafting my next build and I thought using the Anomalous Faster Projectiles support gem could be interesting, but the wording was confusing to me so I decided to test it a bit. With the ability to fire Kinetic Blast from Wand at hordes of enemies and apply Corrupting Fever stacks, this build is capable of clearing the map with ease. Boom! Doubled hits. Forking Salvo. Fork Support. Cost & Reservation Multiplier: 150%. 38 multiplier) -: 20% more attack time (x0. Cost & Reservation Multiplier: 150%. GGG has the following to say about projectiles that "fade" In most cases, yes. 22 that focuses on speed, explosion, and survivability. " Thanks for correcting my noob moment of 2016. combined with lmp and LS = 1020 x 0,7 x 0,7 = 499,8 projectile lightning dmg. . ex main arrow flies 100 units, then forked. 21 Cold DoT Elementalist Speed Mapping Build - Items. Missing the boss. 39% more assuming the mob is stationary to hit with the return. Anomalous reduces the penalty on returning projectiles, while divergent is just a +1 chain. Whereas in an open area like Sirus arena, the projectile returns in a short time. After a second or two of machinegun ice projectiles everywhere, we loot and resume running around with ice projectiles flying. Please ensure that you are following rule 3: Build posts must include a PoB - If you are posting a build you must include, either in the post or the comments, a Path for the build as well as (at the very least) a short explanation of the build. 22, Cobra Lash’s projectiles deal damage twice at the cost of 61% lower damage output on the return. Vaal Venom Gyre can be obtained by vaaling the gem. The build excels at clearing fast but also deals good single target damage. So you probably could tune the build for it to still hit your feet, but idk for sure. 60 sec Critical Strike Chance: 5. Projectiles now deal 5% more damage for each remaining Chain. 21. PoEDB provides things come out each league, as well as items, uniques, skills and passives. So 26% of main skills have projectile tag vs 50% of builds having projectile tag. I have a nice bow with an open prefix that I could add this mod to. The order is Split > Pierce > Chain > Fork > Return. Returning Projectiles Pierce all Targets*Projectiles from Supported Skills Return to you Projectiles from Supported Skills deal (70-61)% less Damage while Returning Projectiles from Supported Skills Pierce all Targets while Returning Additional Effects per 1% Quality: Supported Skills have 0. 4. It's not that bad imo, especially when you consider that ranged skills are inherently stronger than melee skills at clearing maps and clearing maps is what people will tend to build for in sc trade Anomalous Returning Projectiles Support. 14. Returning projectiles: Effects that cause projectiles to return will cause the projectiles from Volcanic Fissure to bounce again and land on the same spot where. Visualize this though, you need 1 pierce to go through your main target, then it’s another target. The arrows impact the ground in a line,. 22 Ancestor League New & Updated Gems including Skills, and Supports like Spellblade, Returning Projectiles, Sadism & More. Tag: Support, Projectile Supported Skills have (50-69)% increased Projectile Speed. Some quick calculations: If RP support gem doesn't scale and stays at 70% less dmg for returning proj, and you give up one 30% more dmg support for RP: (1 + 0. Projectiles from Supported Skills deal (61-70)% less Damage while Returning. 1Recipes. 1. Only when the eye explode, it release a faster set of projectiles, which obviously increase their range. The easiest skill to scale for very very slow projectile speed was Anomalous Fireball , with 50%+ quality it reaches 100%+ reduced projectile speed (capped at 99%), so a single fireball stays in the air for 157 seconds. Golden Oil; Buy PoE Currency Cheap. Could also be an interesting question for that new unique that makes projectiles return. 487=1. In comparison, Freezing Pulse still has 4 additional. This means projectiles will return if they collide with a target and don't pierce/chain/fork/etc from it, where before they would not have done so. DodgyThingy • 4 yr. It gained higher added flat physical damage, and the split projectiles no longer have 50% less area of effect. Therefore the way Nimis worked last league allowed the returning split projectiles to. Lightning Strike as with other projectile based attacks, does not shotgun by default therefore we must use additional strikes and clever positioning to be able to do so. We've had "attack projectiles return" since forsaken masters, and in descent races even before that. So it won't happen until all that projectile's ability to pierce, fork, chain, or split have been used up (in that order, I think - split might come before chain, but I don't think players can get splitting projectiles currently so it's been a while since that mattered and I had to. It rewards the player for investing in defence. If a projectile lasts for an explicit duration like Spark, or fades out over a fixed time like Freezing Pulse, it stops existing after that and can't. 3+ arrows. The Vaal Lightning Strike Champion is a league start viable all around build, capable of going from the Twilight Strand all the way to beating the pinnacle endgame bosses and taking on the most difficult maps in the game. ago. lets say your tooltip says 1000 dps and your damage source is physical damage only. Far Shot could start at -50%, -30%, or it could be 0. Deals (8-1458) to (12-2188) Cold Damage Projectiles Pierce all Targets Projectiles continuously lose Damage, up to 50% less Damage by the time they dissipate Projectiles have 25% chance to Freeze, which is lost over the first quarter of their flight PoE Projectiles 3. Venom GyreAttack, Projectile, ChaosLevel: (1-20)Cost: (5-7) ManaAttack Speed: 120% of baseAttack Damage: (125-165)% of baseEffectiveness of Added Damage: (125-165)%Requires Level 12Fires a returning projectile that can be caught. Attack Damage: 125–165% of base. Path of Exile is a free online-only action RPG under development by Grinding Gear Games in New Zealand. 19 Raider POE Currency One of the best Trap builds in Path of Exile 3. Stay sane, Exile! Path of Exile 3. With awakened fork allows for projectiles that have forked to fork again. Level 20. It doubles spark duration basically and fires them like a ring. Numbers will look weaker than the build realistically performs. This unique feature of Ice Spear makes it ideal for damaging distant targets, but at the same time. Projectiles from Supported Skills deal (70-61)%. *edit: other small difference, LMP's 20q is 10% inc attack and cast speed, volley's is 20% inc proj damage. 50 sec Critical Strike Chance: 5. Only one projectile behaviour can be applied each time a projectile hits a target. Returning Projectile Support now replaces Added Cold Damage Support for Lightning Arrow and Ice Shot. This means that if a skill is affected by pierce, chain, and fork, it would first pierce x number of times, then fork, then chain x number of times. G. Wiki wiki. With the ability to fire Kinetic Blast from Wand at hordes of enemies and apply Corrupting Fever stacks, this build is capable of clearing the map with ease. Hertzdonut2 is correct. Anomalous faster projectiles before 3. Continue reading "PoE Projectiles. First impressions: This notable is nothing special. 1. Server: PC, Xbox, PS. Main returning projectile (1) does 150% damage (100 going, 50 return), so 50% more damage Sniper's marks (4) does 50% more damage from returning (goes out at full strength but does not hit, returns at 50% strength) for another 200% more damage. With very little investment, that pretty much doubled most of attack projectile damage. Return Projectile Support Creates A New Potential League Starter | PoE 3. Attack, Projectile, Chaos, Duration. Previously some effects that caused projectiles to return specified they only did so at the end of their flight, others only from a final target, and a few from either case. Frost Blades Attack, Projectile, Melee, Strike, Cold Level: (1-20) Cost: 6 Mana Projectile Speed: 2250 Attack enemies with increased range, releasing icy blades from the first enemy hit which fly at other enemies. Will sub-projectiles created by split/fork/chain count towards this? F. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent Supported Skills deal 0. Rolling Magma. Returning Projectiles is a very strong mechanic for Lightning Arrow because the returning projectiles can hit the same enemies that we already hit again, essentially acting as a multiplier to our total damage and doubling our Life gained on hit. . Targets can be hit once on the way out and once on the way back, however, the specific target they return from is only hit once. AFK trading WILL be added. 60 sec Critical Strike Chance. " Thanks for correcting my noob moment of 2016. Tag:. Based on the description, it does support both spell and attack skill. Pierce is a behaviour of projectiles that enables them to pass through targets they hit, continuing along their original trajectory. The theory is that if we hit the snipers marked enemy with the single projectile, all the split projectiles will return back to the main target for a lot of single target damage. The target it returns from is added to both lists. I count about 50% of builds on poe ninja using a projectile tag skill. Any damage modifiers that effect "melee damage" only apply to the initial hit and any that effect "projectile damage" only apply to the projectiles. This support also provides more projectile damage. time to kill with EDWA was 8. Awakened Elemental Damage. If a projectile lasts for an explicit duration like Spark. Projectiles from Supported Skills have (19-20)% chance to Return to you an additional Time. 46/4. It does not grant a bonus to your character, but to skills in sockets. 2. Shattering especially, since all the projectiles AOE can shotgun so with good. So your projectiles won't return until they're done doing all. Projectiles from Supported Skills Fork. Flame Wall adds fire damage to projectiles that pass through it. 00 sec Can Store 1 Use(s) Cast Time: 1. It can hit something again on the way back, potentially resulting in 2 hits on same target. Versatility: The use of the returning projectile support instead of Vengeance Cascade showcases the build's adaptability and versatility. LMP usually gets the better of that. Return is the only projectile mechanic that can shotgun, as all returning projectiles are essentially treated as having come from a target. 21. This is a major damage and quality of life improvement. my understanding is that the snipers mark projectiles will return to the marked target, but they are not able to shotgun, so at most one returning snipers mark projectile per batch will hit the target. 5. A set of projectiles that are created simultaneously - including ones that were split off or forked - shares a collision list, and a separate collision list for returning. It is only available by anointing an item (amulet or Blight-specific unique that has the help text: "This item can be anointed by Cassia") Blight anointment to unlock the passive: C) because the projectile technically hits the target right on top of you AFTER returning, it counts as almost no distance travelled at all (would be weird if it did work this way but putting it as an option just in case who knows it's poe there's been weirder things). Returning Projectiles Support. Buy. Returning is the "last" in the list of possible projectile behaviours when hitting a target. Return is a behavior of projectiles that causes them to attempt to return to the entity that fired them after they hit a target. For the passive skill, see Projectile Damage (passive skill). There has been one thing added that is. ) and we can guarantee all the split. Most projectiles have a lifetime rather than a range, so increased projectile speed will make them go further within that time. Trying to get forbidden jewel combo for Farshot is what people will be aiming for as well as it majorly increases with the returning projectiles. With the changes you are making to returning projectiles, leaving Vengeant Cascade with a 100% chance for projectiles to return is like giving every attack build a free Nimis ring. Projectiles from Supported Skills deal (61-70)% less Damage while Returning. This was made possible in 3. Not worth a gem slot. A projectile which flies out uninterrupted to the maximum projectile range will return instead of just stopping there. The second form pierces all targets and has increased projectile speed and critical strike chance and multiplier. Projectiles cannot chain back to a target it has already hit. 00% Effectiveness of Added. Pierce - Fork - Chain - Return. Returning Projectiles is a very strong mechanic for Lightning Arrow because the returning projectiles can hit the same enemies that we already hit again, essentially acting as a multiplier to our total damage and doubling our Life gained on hit. Return has fourth priority for projectile behaviors, preceded by pierce, fork and chain. Fury Valve lets us scale the number of split. 00%. 70 sec Critical Strike Chance: 5. Return Projectile Support Creates A New Potential League Starter | PoE 3. Chain is fourth in priority for projectile behaviors, preceded by split, pierce, and fork, and followed by return. 3. Cost & Reservation Multiplier: 150%. Tag: Support, Projectile. The Return Projectile Support is a game-changing support gem that allows projectiles to return to the player after traveling a certain distance. Vicious Projectiles Support Projectile, Attack, Physical, Chaos, Support Icon: d Level: (1-20) Cost & Reservation Multiplier: 130% Requires Level 18 Supports projectile attack skills. Previously some effects that caused projectiles to return specified they only did so at the end of their flight, others only from a final target, and a few from either case. So a build using all of the nodes on the passive tree increasing projectile speed had the same return. This ends up looking like a laser when used with skills like Barrage, however the real stars here might be skills that trigger secondary effects on every hit. Spectral Shield Throw Attack, Projectile, Physical Level: (1-20) Cost: (7-10) Mana Attack Time: 0. This is a Support Gem. 22, Lightning Trap Saboteur. I count about 50% of builds on poe ninja using a projectile tag skill. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent 1% increased Damage 1% increased Projectile Speed Fires 0. Brutal Restraint: Look for 5% increased Dexterity mod. This support makes projectiles return to you, getting double hits on enemies, and gives you maximum distance damage from Far Shot. Simplified projectile returning. With hydrosphere from my understanding, extra projectiles can chain back through it introducing a shotgun effect. Returning Projectiles: Supports Projectile Skills. it'll follow the same rules as most everything else that triggers. nerdler33 • 11 days ago. 3/7. 5% increased projectile Speed Projectiles have 3% chance to Return to you from final Target Supported Skills deal 0. We chose to use Whirling Blades because its super fast and feels amazing! Because you can’t jump ledges with it, you’re using up your last socket on a Leap Slam here. You're probably better off with a 30-40% direct damage gem - it's more reliable, and has less delay. Sadism: Supports any skill that hits enemies, causing Damaging Ailments inflicted by them to deal damage faster, but causes the inflicted Ailments to have less Duration. Effectiveness of Added Damage: (125-165)% Requires Level 12 Creates already-caught projectiles without firing them first, both immediately and over a secondary duration. 22) Deadeye Guide Manni's Tornado Shot Deadeye Build Guide (PoE Trial. l don't believe there are arrow skills that explode at the end of travel like fireball, so snipers mark will only be doubling your damage, not multiplying it by the. 98=4. Trying POE after 3+ years break. The reduced projectile speed on amulets is not as big of a deal as it seems, because for rolling magma projectile speed also impacts the time between bounces. The theory is that if we hit the snipers marked enemy with the single projectile, all the split projectiles will return back to the main target for a lot of single target damage. The best you could do is shoot something like 5 projectiles and have a chance to. The Strike Skills target 1-2 additional nearby Enemy mod allows us to hit with both our melee strike and projectiles. about an unreleased skill) then requirements for a PoB may be waived. Defense. Any target hit by any attack that fires multiple projectiles cannot be hit again by any potential chains. Frost Blades projectiles expire after a certain duration, so speeding them up enough allows the returning Projectiles from Vengeant Cascade to come back and hit the boss again before they expire, effectively doubling your DPS since you hit the target once with the melee attack and once with the returning projectile, something that was impossible. If you asking whether each of returned Frostbolts will hit the target, no (this is what shotgunning usaully is reffered to). In 3. Changes to aoe also doesn’t seem to affect the distance either but just the radius of the projectile’s explosion. I am not sure if this is intentional behavior, but when using Returning Projectiles Support with high cast and projectile speed and Spell Echo, it is both failing to spawn expected amount of lingering blades and the distance of the lingering blades spawned from returning projectiles is increased by the projectile speed. 18. Requires Level 12. Attack, Projectile, Chaos, Duration, Vaal. Requires a Dagger or Claw. 9's Conquerors of the Atlas release, this is still accurate as of 3. more damage. New notable Vengeant Cascade causes: "15% increased Projectile Speed, Attack Projectiles Return to you from final Target, Returning Projectiles Pierce all Targets". 5m dps. The projectiles reach their end destination or collide with terrain and come back to you due to Nimis. Buying PoE Currency here guarantees the best prices, prompt delivery, and the best quality of service. Patch note: Simplified projectile returning. Safe and Instant Delivery. if you have it linked to two skills Frenzy>Ice shot> Manaforged arrows (just using frenzy/ice shot as examples) it'll cast in order: Frenzy then next trigger casts Ice Shot. the difference between the total dps increase from. It gives - 15% increased Projectile Speed. net So how good is returning projectiles? Help Saw some people already theory crafting it being "at least okay?" before league start. Yes returning allows projectiles hit the target twice on the way out and on the way back. Frigid Bond Support. Get app. Path of Exile is a free online-only action RPG under development by Grinding Gear Games in New Zealand. A projectile which flies out uninterrupted to the maximum projectile range will return instead of just stopping there. Will Nimis projectiles return even if they hit nothing? In most cases, yes. Jul 27, 2011 - Sept 30, 2018. Cost & Reservation Multiplier: 110% Requires Level 18 Supports projectile skills. Effectiveness of Added Damage: 38–44%. Cons: Single Target: While the build offers solid Farming Poe Currency clear speed, its single-target damage might not be as potent as specialized bossing builds. It's useless with Explosive Arrow since you want the arrow to stick in a target. Edit: my bad, it also shows without pierce later on, but only 2 hits. While GMP's projectiles fan out from the main projectile, Greater Volley's projectiles shoot out parallel to the main projectile, and originate from points on either. Venom Gyre is an active skill gem. Explore economy and build overviews for the action role-playing game Path of Exile. Returning Projectiles Support Supports projectile skills. Cost & Reservation Multiplier: 150%. Had to make a quick video with the new returning projectiles support, The anomalous version provides. Yesterday we announced Ruthless, a new way for players to make their journey through Wraeclast even more challenging. Unless they hit enemies. When Kinetic Blast projectiles return to you they trigger their. + (30–50) to Dexterity. Shattering especially, since all the projectiles AOE can shotgun so with good. Whereas in an open area like Sirus arena, the projectile returns in a short time. 4. Not a sufficient sample size when there’s only 50% chance to return. Since these pods are not spawned at the same time, the "multiple projectiles cannot hit the same target" is not triggered for the 6th pod. 22) Deadeye Guide Manni's Tornado Shot Deadeye Build Guide (PoE Trial. 13 version of harvest WILL be added back in game. lunaticloser. Projectile Speed: 2250 Attack enemies with increased range, releasing icy blades from the first enemy hit which fly at other enemies. -----Stream and social media-----Streaming daily at 11:00 am U. Fresh Meat Support Gem: Minions gain adrenaline, crit chance, and crit multi after being. Projectiles from Supported Skills Return to you from final. ; Duration: Spark duration determines how long spark projectiles will persist, and is increased by both skill duration passives and support. Mechanics. I don't see how I can fit in returning proj! I can take out spellblade, but with double-dipping from EB it's pretty big damage boost. Effectiveness of Added Damage: 240%. Returning projectiles from Lightning Trap will not hit monsters. 0. Power Charge On Critical Support Supports any skill that hits enemies. It causes projectiles to return and pierce all targets while returning. The projectile returns to the original firer. Now, with maximum intensity (3, we don't even need to talk about 4) you fire 4 projectiles, each for 322~ damage for a total of roughly 1289 damage per cast.